Sunday, January 29, 2023

a29 - COMBINANT CHIMERAMEN

A pile of rags. Is this the laundry? It smells like it.

Reskinned Mongrelmen. Camouflage and pick pockets and that jazz. But These guys are tiny: perfectly matched to the midden.

If they are surprised, you caught them out and about. Otherwise they are undetectable.

One of the boys will pilfer something. Roll the 1d6 in the open - party has a feeeeeeling, but doesn't know what it is. On a 3-6 they succeed.

1       Failure: Caught red-handed.
2       Failure: Skittering halfway across the floor with whatever he took
3       Success, but the PC so pilfered notices the item is missing
4-6    Success: Nobody is any the wiser, other than that feeling something is funny


Tristam Evans

It the party squashes one, they'll come out of the woodwork, joining and joining, d10 at a time. If you roll a 1, they have had it and go back to hiding, otherwise the group is nigh unto inexhaustable. Add 1 hp for every Chimeraman.

Even worse, 1 attack for 1d6 damage for every 5 of them (round down). It's a clumsy beast, thank the lord, so it stays 1HD even as the HP go up and up. AC7, Mv 5, Att: Special, Dmg 1d6, Morale: special (see above)

They call out their names which are stylized colors as they join the collective: "Jazzberry Jam!" "Purple Mountain's Majesty!" "Laser Lemon!"

Body of Evil

Bring a paint chip catalogue or a box of crayons if the party chooses to tarry is what I'm saying.

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